What an epic 2017 for TMO! Spike that Jum-Jum Juice and join me in cheers! It's so amazing to see the guild still going strong after all this time. Thanks to everyone who made 2017 an awesome year as we look forward to killing it (deep in the depths of the Darkhollow) in 2018!
Hope you all enjoy your New Year's Eve festivities, but remember:
Over A Year and a Half
Wow! It's amazing to think that we've all been together enjoying the sights and challenges of Norrath together for over a year and a 1/2 now. Some real relationships have been formed and others lost. We remember those that came along and contributed, those who are new, those who have returned, and all those in between. You know, this Guild was formed as a dream, a dream to have a tight knit group of people that effectively and efficiently took down content well keeping things fun and exciting. We wanted to be a Beacon of good behavior and bring back that classic play nice collaborative spirit that EverQuest once had. To that extent I think we have been largely successful. We have contributed to the community and many of our members exemplify that spirit. I thank you all for contributing to our image. Looking back on this year and a 1/2, I want to thank Kaizo for all he did for us and keeping us together and getting us to this point. I'm extra thankful for Meeseeks, Dailor, Ginix, Naginni and Raxdin. Thank you guys for really stepping up and keeping the ship on course. Thank you to Snoogie and Zephon (someone else added that! I swear!) for spending so many countless hours building us up and getting us to this point. And thank you to each and every one of you both past and present and even future. We look forward to continuing our success into future expansions and keeping this gaming community together and thriving.
In that spirit, here's our first Vox kill! What a way we've come.
The veil that keeps us from the horrors lingering in the great beyond is nearing it's weakest point! Let us all enjoy as our women dress as sexy nurses and Donald Trumps.
Members can check out the forum here!
I hope everyone has a great holiday and really parties it up, but not too much because Halloween falls on a Tuesday and TMO will be raiding as usually scheduled. We look forward to seeing you then! It'll be extra scary as we take on the Muramite Trials!
Heeding the Omens
The Mystic Order closes the door on Gates of Discord and boldly heads into Omens of War!
The slave trader Tunat'Muram Cuu Vauax, who came to Norrath for our people, is defeated. We’ve spent the last few months plundered his coffers and leveraged every ounce of his armor and weapon technology to strengthen our guild. While the Priests of Discord diligently worked to reverse engineer the rifts used to bring him to our world.
This week we broke through and found that Tunat’Muram was just the tip of the iceberg. As we stumbled into the destroyed world of Kuua we found the remains of the once strong and proud Dragorn. Who originally inhabited these lands but had since been decimated and enslaved by Lord Mata Muram’s forces.
Mata Muram has transformed this land into a harsh training ground to mold his forces into a deadly legion for chaos. We will face his trials to gain our immunity and once we’ve broken through his barrier to Anguish, we shall show Mata Muram the consequences for setting his target on Norrath.
If you have what it takes and would like to join us in destroying Anguish and teaching Mata Muram who The Mystic Order are please contact someone from our officer team (Meeseeks, Ginix, Naginni, Dailor, or Raxdin).
We are currently recruiting skilled players who are level 68+ with 150+ AAs with preference given to Clerics and Enchanters.
Come join us! Especially if you're a cleric
Lasciate Ogne Speranza, Voi Ch'intrate
Wearied after a dozen fortnights of toil, I had come to the point of exhaustion. The seemingly endless expanse had drained what stores of vigor were left within me. Yet, even as I lay defeated, a ray of light gave me new hope, a new expansion on the horizon. "As the flowers, bent down and closed, by the night’s cold, erect themselves, all open, on their stems, when the sun shines on them, so I rose from weakened courage: and so fine an ardour coursed through my heart, that I began to speak, like one who is freed:" This new frontier has filled my heart with such desire, by what has been promised, to go forward, that I have turned back to my first purpose.
I began my journey anew with a fresh zeal, ready to surpass the obstacles before me, and yet, as I neared my promised destination and my eyes drank in what was in store, a new sense of foreboding consumed my thoughts. At the gate of my next adventure, written at its summit, in a dark color, I read:
"Through me the way is to the city dolent;
Looking to my companions, there was only one thing to be said, "Here, all uncertainty must be left behind: all cowardice must be dead." For when we enter the gate, not even the powers above can alter our fate. ~Dante Alighieri (Bastardized)
As TMO waves goodbye to the beaten and battered planes and the grueling dungeons buried around Norrath, we can’t help but be excited for the new adventures that lie ahead. For many of us, Gates of Discord is remembered as a grueling and unforgiving expansion from 2004. A time when monsters were so powerful that the only way to progress, even in a group setting, was to fight fire with fire by charming mobs in the same zone to act as both the tank and dps. For others, Gates of Discord is a brand new frontier of exciting raid, group, and quest content.
The extended expansion time around PoP and LDON has allowed Phinigel’s population to farm Plane of Time for several months and outfit entire raid forces with endgame gear. The Mystic Order is included in that number. Looking to the future, we are hopeful that raiding in GoD will look very different than it did in the days of old.
A few TMO updates:
For now, we have closed recruitment for official raiding positions as we’re still hovering slightly over the newly lowered raid cap of 54 players. We will revisit and revise our recruitment policies a few weeks into GoD as we see spots and weaknesses in the raid composition. As always though, Friends & Family are welcome to join TMO!
With the raiding mechanics of Everquest taking a sharp turn in difficulty with the advent of Gates of Discord, we have raised the requirements for raiding position promotions and main swap requests of our current members. The new requirements bump minimum level to 65, approx 100AAs, and a gear set roughly equivalent of elemental planes gear. These requirements are subjective benchmarks based on many factors that include raid attendance % (for main swaps), the desired/need of the class, and open raiding positions & composition at that time.
We Also Like Star Wars
Darth Kaizo finds your lack of faith disturbing. Hope your midichlorians are off the chart because we're raiding tonight like any other Thursday. So come Endor another raid with your friends at TMO.
All the LDoN Day...
It's been truly awesome seeing all the progress being made in the newest expansion, Lost Dungeons of Norrath. I don't know how some of you do it. I'll be excited for my first couple in a day, but quickly that excitment turns to the desire to want to stab my own eyes out with some Type 8 Augments of Eye Stabbing. We have a couple members that are nearing completetion of their Adventurer's Stone! Woah, that's dedication especially since I'm sure they would never use any sort of 14 year old exploit or anything... Our LDoN guide (ldon.themysticorder.com) has also been updated with some enhanced information on things like the Adventure Window and Raids. More updates are coming including enhanced Augmentation documentation. One little hint, seek out Mimzit Furnov at the Butcherblock Adventure Camp if you wish to remove augmentations without destroying them.
Speaking of Raids, we've been hitting the LDoN raiding scene here and there as well. As we continue to speed up our clears of Time and the Elementals Planes (awesome work all!) we'll be seeing more and more LDoN action on official raid hours. In addition, most Saturdays we are holding LDoN Raids as numbers allow. Here is some of the stuff we picked up on our last run:
Loot 2300 (Tuesday 05/02/2017 11PM), May 2, 2017Shard of the Cursed Mind - Talora, 65 DKP
Shard of the Cursed Mind - Ozirus, 76 DKP
Ritualist's Stone of Rage - Jaze, 101 DKP
Burning Acid Shard - Kaizo, 31 DKP
Ritualist's Orb of Enhanced Protection - Bonkerzs, 16 DKP
Clawed Earthcrafter's Hoop - Pinches, 110 DKP
PhinnyKills.com got a nice new facelift. Looks good! So excited to be the number one, number 18th guild on the server! Hell yeah! Grats us. I suppose this means our ePeen is at half-stock. And that's kinda my comfort zone.
These Aren't the Raids I'm looking For...
Hope everyone has a fantastic Star Wars day and I'll be seeing you at raid time.
Bonus: Why did the Sandtrooper go to the library? He had a book dewback.
Lost Dungeons of Norrath launches today!
There are many new potential experiences being added to Phinigel; if you are unaware and unprepared for all that is to come, I suggest checking out Zephon's new consolidated LDON guide to get yourself ready for a successful expansion.
If you have any questions about our intentions for the expansion, I encourage you to contact either Kaizo or one of the officers. As always, we want to make sure all our members enjoy the new expansion.
puff puff pass and get in the drum circle
Fennin Ro says, 'Impossible! How could the races of Norrath have traveled this deep into the Planes?!'
Xegony says, 'I regret that it has come to this. They leave us with little choice, however. We must fuse our powers together. Separately we are weakened, together we will halt their advances.'
Triumvirate of Water says, 'Unfortunate as it may be, I agree. We must call upon the beast we swore would never be needed.'
The Rathe says, 'Then let us begin. Let our abilities and powers meld into one. It shall be our final protector and savior. The only thing standing between us and non-existence'
Your head pounds from the amount of raw energy that begins to coalesce throughout the plane. Bright flashes of red, blue, green and brown begin to come into focus on one single point. A large towering beast begins to manifest itself. A horrible creation with all the powers from each elemental realm. Your body begins to shudder by the mere presence of this being.
Bring out your broadsword.
There's the hydra.
Slice his throat!
And grab his scroat.
Taking bids... Grats to the first time Quarm winners:
Silver Hoop of Speed - Kuzy
Whorl of Unnatural Forces - Meeseeks
Ethereal Silk Leggings - Tade
The Mystic Order has vanquished Quarm, freeing Zebuxoruk and completing The Planes of Power! Time to celebrate! We've completed our destiny we've worked so diligently towards. Time for a nice relaxing brea...
There is a brilliant flash and you find yourself displaced through time and space. For a moment you lose touch with yourself. As you wake, you find yourself back in the Plane of Knowledge, moments after talking to Maelin with the information of retrieving the Quintessence of Elements. Druzzil has preserved the timeline, and restored existence back to its normalcy.
LOADING, PLEASE WAIT...
You have entered Plane of Knowledge.
Oh damnit! See ya all next week..
The Plane of Time
The Plane of Time is a mystery all in itself due to the cloud of endless energy that seems to envelop the entire plane. It is here that the gods of all realms reside in order to discuss their plans for Zebuxoruk who they have imprisoned for reasons unknown. The gods that represent the Planes of Influence and Nature have chosen to hold their meetings while trapped in time to discuss all relevant issues and to be free from any aggressors that may choose to attack them.
In the Plane of Time some creatures and mortals have remained for extremely long periods as a result of their curiosity or as a result of a punishment. Because of the resentment that these inhabitants have for those that are responsible for trapping them in time they are very eager to give whatever knowledge they can to aid adventurers in their exploration of the plane because one party's success may possibly lead to the liberation of all those trapped in the plane.
Armies and minions of unimaginable power reside in this plane serving as a last line of defense for any mortals that choose to defy the gods by trying to advance where it should not be possible. Once adventurers have chosen to progress towards the strongholds of these gods, they will certainly be greeted by monsters that are like nothing they have ever encountered before or been forced to defend themselves against.
The time bubble that holds Zebuxoruk is linked to four spires that are representing the four elements: Earth, Air, Fire, and Water.
Here is some of the dudes who stood in our way...
Zebuxoruk, The Forsaken
Zebuxoruk is neither evil nor good. Some legends call him evil and others legends place him on the side of good. The other deities either dislike him or simply couldn't care less about him. Zebuxoruk was at some time mortal man, and trod upon the surface of Norrath after escaping the Plane of Justice or the Void. Mortality was either something forced upon him or something he may have wished for. Zebuxoruk is know as the Forsaken One, The Disgraced and other names among the pantheon of deities and heroes of the Outer Planes of Influence.
There is said to be a hidden city on Norrath that honor, not worship, the 'Ungod' Zebuxoruk, something not even truly cares for. The city has tales of his history both true and false, and the community is mostly comprised of fallen priests, shadowknights, paladins, and any who have been forsaken by their deities and either seek a pathway back or seek true neutrality. It is said that they believe that the deities are more mortal than they think.
|Bertoxxulous, The Plaguebringer
Bertoxxulous has no allies. His followers often practice the dark art of necromancy, which he wholeheartedly supports. The Plaguebringer appears as humanoid hunchback draped in tattered, decaying robes. Under this hood can be seen a very handsome face attached tl he boy of a rotting corpse. He is enemies with Tunare, Rodcet Nife, Karana, Mithaniel Marr and Rallos Zek. He rules over the Plane of Disease.
Rallos Zek, The Warlord
The ogres once held dominion over much of Tunaria and even went so far as to invade the Plane of Earth, governed by The Rathe. In this campaign, they were joined by the other children of Rallos and were personally led by the deity himself. The greater gods turned back Rallos' army and then took vengeance on him by cursing his creatures. The ogres were struck with weak minds, unable to think and reason as they once had, while the giants were largely killed or dispersed.
Rallos resides in Drunder, the enormous fortress that dominates the western edge of the Plane of War. He occasionally goes to watch the chaotic battles of his plane, choosing the best of the warriors to serve him personally in his lair.
|Cazic-Thule, The Faceless
Cazic-Thule is allied with Rallos Zek and Innoruuk, and is the enemy of Mithaniel and Erollisi Marr. Followers of the Faceless fear their Lord and believe that only by causing terror in others will they be spared his vengeful wrath. Fear rules their lives and through fear they rule the lives of others. Pain, misery, violence, torture, living sacrifice – these are the tools of a Cazicite. Many lizardmen tribes are devout followers of Cazic-Thule, but his number of humanoid followers rows daily, a cold shadow slowly engulfing the bright spots of Norrath in a nightmare of horror and pain.
|Terris-Thule, The Dream Scorcher
This ghastly daughter of the Faceless, Cazic-Thule, the demi-goddess Terris-Thule has proudly lived up to her father's expectation. She is a master of the subconscious and all who enter the state of slumber are at her mercy. She is opposed by her twin brother, Morell-Thule, Lord of Dreams. Though the minds of sleeping mortals may waver between the realm of nightmares and the realm of dreams, eventually all fall to Terris' grasp.
Terris is tall and alluring in a terrifying way. Her skin is smooth and pale and her boney hands reach out with long, black fingernails. She wears a silk and lace black and violet gown that compliments the twilight sky around her. Her face is smooth -- no features mar its sleek surface other than two empty eye sockets. Her black hair gracefully tumbles down and about two massive brass horns at her temples.
Many have tried to forge words to prevent The Dream Scorchers' touch from tainting their subconscious, but all such attempts have ultimately proven to be in vain.
Terris enjoys the torture she can inflict on people when they are dreaming. Her twisted plane houses many horrible creatures that do her bidding and aid in her power to bring terror to dreams.
Those that have died in their dreams remain in their nightmare and are never able to leave the plane.
|Innoruuk, The Prince of Hate
Innoruuk is allied with Rallos Zek and Cazic-Thule, and is the enemy of Quellious, Mithaniel Marr, and Erollisi Marr. Followers of Innoruuk, the Prince of Hate, include nearly the entire dark elven race, who regard him as their "Father." They believe that hate is a creative force, or rather "THE" creative force in the universe – creativity born of destruction. Love and kindness are tools for those too ignorant to know what they want or too cowardly to do what is necessary to obtain it. They believe it is only through the total disdain of your enemies that you can gain true power over them. Pity and mercy have no power when confronted with contempt and viciousness. It is the honest believe of the followers of Innoruuk that if they were too hate strong enough, they could destroy all of Norrath.
Wayfarers got just what I need
Wednesday, April 26th ~2pm PDT (5pm Guild Time)
Giant Bomb has a good high level overview.
NOTE*: Limited Edition Rune Keychain No Longer Included
Ascending the Tiers of Power
You read this now and for your sake, I hope you do so in the heart of mere entertainment, for to take this information and use it to guide you into the realm of the gods… well, let's just say that I shall not be held accountable for what fate befalls you and those headstrong enough to follow in your footsteps.
Know that these entries are one that I have compiled through intensive research here in the Myrist, and little of it is of my own personal knowledge and experience. Yes, I have ventured beyond New Tanaan, but I have not gone far, nor do I intend to. The realms of the gods are not meant for mortal feet to tread upon, and I respect this unwritten law of the cosmos most gravely. I highly stress that this is a respect that all my readers learn to adopt.
The Planes of Power, the physical manifestation of the infinite realms of each divine entity that is known to govern the balance of chaos and order, of good and evil, of nature and corruption, and of wicked and kind, are far beyond our understanding. What I have found here in Myrist, despite the seemingly endless length of scrolls, parchment and tomes that, when placed spine to spine, stretch onward for an eternity, is that it all truly amounts to but a single grain of sand within a vast, endless ocean of desert. No mortal mind can comprehend these heavenly and hellish worlds, or their purpose, and none shall ever – for the divine are not meant to be understood by mortal hearts and thoughts, nor are they to be explained through mortal tongues. They are, and they shall forever be. This we cannot change, despite our individual or collective efforts to undo this law.
What we do know – the divine have shown us – is that there are three tiers of divinity which thrive, tiers that have been identified to us as the governing consciousnesses of the universe and its delicate mediums of balance. The first of these tiers is the realm of the demi-god – the divine entity closest to the mortal in its composition, demeanor and purpose, but still wholly divine in its existence. Many of these lesser gods are rumored to have once been mortals upon our very worlds – heroes and villains who have ascended through the graces of their patron gods, or through their own accord and achievements. For though they are the lesser of the divine triad, do not think them lesser than thee – for to do so would be a grave mistake and an unforgivable act of arrogance. They are lesser only in comparison to their creators, the second of the triad.
The gods of Nature and Influence, those whom we are most associated with upon our primal world of Norrath, are the second in the tier of divine power. They are extremely powerful beings with whom we identify our emotions, desires, and sentiments – although we do so in ignorance. Their true motivation, their true conscious thoughts, and reasons, are beyond our knowledge, they show us that which they wish to reveal. They give unto us that which we crave, for reasons known unto only them. Perhaps you are eager to meet them, to stand before the famed god of your home city or challenge the villain deity of your enemies. Know that you challenge but a shadow, for what is manifested – what is within our reach here – is but an unfathomable fraction of their infinite power and presence within the universe.
The third tier, the Great Gods of Elemental Power, comprises the most revered and unknown of our divine watchers and creators. They are gods of the gods, beyond our comprehension and reach forever - for even the deities of Nature and Influence are without explanation or thought as to these beings' meaning and existence.
However, there is possibly yet another tier, one previously unknown to us. This recent discovery – or assumption - is quite possible, for the infinity that is divine inhabit is far removed from our collective comprehension. What strikes interest in this possible tier – one that may perhaps be above those Elemental Power – is that there are no records of its existence here in Myrist, which is occurrence to be most respected and also held in dire concern. The possibility of a new manifestation previously unknown to mortal ideals of the cosmos in an exciting prospect indeed, but it is as deadly as it is intriguing. We know little of this new tier's purpose, for only in recent times as it manifested a presence accessible through mortal venture – but we hold a grave concern and constant watch for the unexpected because of it.
Be warned, my reader – my friend – for nothing good can come of this realm's manifestation when one places its appearance in conjunction with the chaos to enshroud us in the recent area. Many from New Tanaan have gone to investigate, to learn more to store within Myrist for others like yourself to experience in the safety of the library walls, but none of these scholars have returned since their leave of us. I highly stress that ye not venture onward in search of this mysterious presence, for such a quest will lead only to unfathomable and dire consequences of an immeasurable proportion.
If you must feed your thirst for conquest, battle and adventure that lies beyond primal reaches of our known universe, then I may only give you my blessing and sincere hope that the fates shall be tender in their watch over your journey. I hope that you may glean something that is not written here – perhaps another grain of sand in the endless sea - but I shall not place faith upon your return, or hope upon such a priceless discovery.
An endless road of countless possibilities lies before you within these pages. You may seek to venture and learn where I have fallen short, or you may choose to use this information to your advantage in a personal quest for power or a place at your own deity's side. Again, I have relieved myself of all responsibility to come of these works, and know that you venture forward from this point on through your own accord and convictions, and no others.
~ Maelin Starpyre
Grand Librarian of Myrist
Fun With Flags!
The first test of a guild with Planar with ambitions excites only the staunchest vexillologists: FLAGS! With the aide of the fantastic guides authored by our very own Nildrach we made quick work ascending through the planes and earning those flags for all. To think we once bitched about keys... Great work to all on a smooth, though somewhat tedious ascent through the tiers of power; through our own tears of boredom. If you're missing something and don't know what, head over to the seer, grab a log file and paste it into this badass resource: http://www.alkabor.com/flags.html Now Time to bear the Elements!
Vex Thal - "Heart of Shadow"
The first and greatest of the goddess Luclin’s creations were the giant four-armed immortals called the Akheva.
Guardians of the moon, their powers were unchallenged by any other lunar race and they ruled a vast section of the moon’s dark side, in the region today known as the Maiden’s Eye. There, they built a mighty citadel called Ka Vethan.
For ages, they remained the most powerful force on the moon of Luclin, served by numerous other races (most notably the Centi clan of the tegi, who crafted many of the Akhevans’ greatest weapons).
Yet eventually the Akheva’s great culture fell, as so many do, because of greed and violence. The Akhevan high priestess, Akelha’ra, created a twin from her own blood and shadow. This twin, called Atenha’Ra, was to aid in the administration of Akhevan affairs. However, in the end all she brought was destruction.
In those days, the Akheva spoke a language called the Fleshless Tongue. While outsiders might learn to understand a handful of words, this language in its entirety is utterly incomprehensible to ordinary mortals. Yet many Akheva at that time chose to communicate directly with mortals in their own languages. Atenha’Ra, devoted to the service of Luclin and utterly convinced of Akhevan superiority, demanded that the practice be stopped and that
Akheva speak only the Fleshless Tongue. Akelha’ra resisted, and the Akheva began to split into rival factions.
Though to outsiders this might have seemed a trivial cause for conflict, to the Akheva it was a matter of deadly seriousness, and in time the rivalry between the followers of the two priestesses exploded into open warfare. The factions fought viciously, the members of each claiming that they were the true servants of the goddess.
The conflict raged for many years, and many Akheva perished. At long last, the priestess Atenha’Ra prayed to Luclin and summoned a great storm to destroy her rivals.
She got far more than she bargained for — the resulting tempest blasted the region and scoured it of life. Akelha’ra and many of her faction perished in the cataclysm, but in the end the war had no real victor, for both sides were devastated. As the storm subsided, Atenha’Ra led her people from the place, now called the Maiden’s Scar, and founded the citadel of Vex Thal. Those still loyal to Akelha’ra’s cause remained behind in the Maiden’s Scar, inhabiting the ruins of their old temple.
The rivalry between the two factions continues today, but neither has the numbers or the will to march on the other. Just the same, the rival strongholds — the Akheva Ruins and the deadly citadel of Vex Thal — remain two of the most dangerous places on the moon of Luclin.
Keepers of the Fleshless Tongue
Loot Aten Ha Ra (AHR), December 22, 2016Leggings of Secrets - Nildrach, 186 DKP
Torch of Judgment - Zeramus, 184 DKP
Crimson Runed Mask - Kaizo, 200 DKP
Ancient: Destruction of Ice - Nildrach, 36 DKP
Soul Essence of Aten Ha Ra - Gertarh, 260 DKP
Loot Aten Ha Ra (AHR), January 2, 2017Leggings of Secrets - Tade, 187 DKP
Great Shadow Platemail - Kaizo, 255 DKP
Wristband of Judgement - Snoogles, 182 DKP
Soul Essence of Aten Ha Ra - Stac, 295 DKP
Ancient: Feral Avatar - Somdood, 2 DKP
Loot Aten Ha Ra (AHR), January 12, 2017Orb of Secrets - Tade, 161 DKP
Mask of Judgement - Meeseeks, 200 DKP
Soul Essence of Aten Ha Ra - Naginni, 314 DKP
Ancient: Destruction of Ice - Ozirus, 5 DKP
Loot Aten Ha Ra (AHR), January 23, 2017Ancient: Greater Concussion - Impurio, 1 DKP
Torch of Judgment - Klain, 151 DKP
Orb of Secrets - Zephon, 168 DKP
Gloves of the Crimson Sigil - Kaizo, 120 DKP
Soul Essence of Aten Ha Ra - Arkonn, 331 DKP
Well holy shit! This completes our Tour of Luclin Series. It looks like we beat EverQuest.
Miss the rest of the ass-whoppings we handed out across Norrath's tidally locked satellite? Don't know your Tashakhi's from your T’sharnell's? Trying to figure out why everyone thinks this Seru dude is such a jerk? Check out the rest of our Tour of Luclin coverage!
Oh My GoD
After months of protest, appeals and resilient affirmations of intent, Gamebreak Games has reversed their stance on combining Gates of Discord and Omens of War! We will now be able to experience the expansion that John Smedley called, "SOE's worst mistake in five years," pure and unadulterated. In addition the full timeline for 2017 has been released:
Planes of Power & Legacy of Ykesha – Weds, February 1, 2017
Lost Dungeons of Norrath – Weds, April 26, 2017
Gates of Discord – Weds, July 19, 2017
Omens of War – Weds, September 13, 2017
Dragons of Norrath – Weds, December 6, 2017
Expansion content unlocks on Phinigel are scheduled for 2PM pacific time (5PM EST "Guild Time") on the day they’re to occur, unless there’s a reason the team needs to change a specific expansion unlock.
Ready to PoP!
Looking at the schedule, I noticed that it looks like Planes of Power is coming out in just a few short days. Can you believe it? It's too bad. I was really enjoying clearing the same bullshit trash for hours on end week in and out in Vex Thal! Truly thrilling content.
Our aggresive raid schedule can be found at the top of that guide as well so check out the plans for the planes! TMO has built up incredible momentum over the past couple expansions and we fully intend to push that even harder coming into Planes of Power.
Thank you all for being a part of it and enjoying Luclin together. I personally found a new appreciation for this expansion that saw me quit the first time around and that's in no small measure due to the community we have here. Looking forward to PoPing super hard with all my favorite foxy ladies and cuteboys!