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  • Saturday, February 24, 2018 6:38
20 May
Guides

Welcome to TLP!

Kaizo 1 Comment

The Mystic Order - EverQuest Time Locked Progression Server Guide

Time Locked Progression

The new life-blood for EverQuest is certainly their Time Locked Progression servers. The first such server was Combine launching back in 2006. The rules and set up of these servers has been refined over time, but what remains the same is they release their expansions over time. Our guild started on the Phinigel time locked progression server during Classic and has been rocking out ever since. When first joining the server however, there were a lot of changes we had to learn over time.

 

Classic vs. Progression

When coming to these servers, I initially was very frustrated. Being a huge fan of the classic era and of the Project 99 fan server, I found many changes I did not care for. Initially, I was very unhappy with it's lack of fidelity to the Classic experience. An old friend sent me a tell reminding me that the intention of this server was not to emulate Classic as Project 1999 does, but rather, to provide a progression experience including the game's many modern quality of life changes. Keeping this distinction in mind is critical. This guide should help you in discovering some of the changes that are in place and help you better navigate Norrath on a progression server.

This guide is made generic to hopefully help with all future TLP servers that are launched. That said, we are building this guide to aid individuals coming over to the new Agnarr server launching on 5/25/2017. It should be noted that this incarnation of The Mystic Order will NOT be participating on Agnarr in an official capacity (altough a few intend on making some money on the Krono market). You can find some really awesome information specific to Agnarr and get a good idea of what to expect from Starshape's guide on the DBG forums here.

Keep in mind; both Phinigel and Agnarr are what they call "True Box" servers. This means, you are allowed to box, play multiple accounts / characters at the same time (unlike Project 99 on which doing so will get you banned in quick order), so long as each character is being played on a separate computer. If you are looking to run a mage box army, then perhaps Lockjaw or Rage Fire are the servers for you.

 

Expansion Progression

Thus far, all progression servers began with only original launch content. Depending on the server rules, content unlocks over time. Here is the list of expansions (including known Phinigel Releases and Level Caps).

Title Phinigel Date Original Date Phinigel Cap Original Cap
The Ruins of Kunark 3/1/2016 4/24/2000 60 60
The Scars of Velious 5/25/2016 12/5/2000 60 60
The Shadows of Luclin 9/28/2016 12/4/2001 60 60
The Planes of Power 2/1/2017 10/29/2002 65 65
The Legacy of Ykesha 2/1/2017 2/25/2003 65 65
Lost Dungeons of Norrath 4/26/2017 9/9/2003 65 65
Gates of Discord 7/19/2017 2/10/2004 65 65
Omens of War 9/13/2017 9/14/2004 70 70
Dragons of Norrath 12/6/2017 2/15/2005 Unknown 70
Depths of Darkhollow Unknown 9/13/2005 Unknown 70
Prophecy of Ro Unknown 2/21/2006 Unknown 70
The Serpent's Spine Unknown 9/19/2006 Unknown 75
The Buried Sea Unknown 2/13/2007 Unknown 75
Secrets of Faydwer Unknown 11/13/2007 Unknown 80
Seeds of Destruction Unknown 10/21/2008 Unknown 85
Underfoot Unknown 12/15/2009 Unknown 85
House of Thule Unknown 10/12/2010 Unknown 90
Veil of Alaris Unknown 11/15/2011 Unknown 95
Rain of Fear Unknown 11/28/2012 Unknown 100
Call of the Forsaken Unknown 10/8/2013 Unknown 100
The Darkened Sea Unknown 10/28/2014 Unknown 105
The Broken Mirror Unknown 11/18/2015 Unknown 105

 

Group Level Limits

When grouping, you will only gain experience if all members are within a certain level range. Until level 10, the algorithm the is your current level + 5. After that point the equation becomes your current level * 1.5 + 1. If this results in a fraction, it is truncated (rounded down). This table makes it easy to understand:

Level Max Note Level Max Note Level Max Note Level Max Note
1 6   14 22   30 46   46 70 Omens of War Max
2 7   15 23   31 47   47 71  
3 8   16 25   32 49   48 73  
4 9   17 26   33 50 Classic Max 49 74  
5 10   18 28   34 52   50 76 The Serpent's Spine Max
6 11   19 29   35 53   51 77  
7 12   20 31   36 55   52 79  
8 13   21 32   37 56   53 80 Secrets of Faydwer Max
9 14   22 34   38 58   54 82  
10 16   23 35   39 59   55 83  
11 17   24 37   40 61 Kunark Max 56 85 Seeds of Destruction Max
12 19   25 38   41 62   57 86  
13 20   26 40   42 64   58 88  
14 22   27 41   43 65 Planes of Power Max 59 89  
15 23   28 43   44 67   60 91  
16 25   29 44   45 68   61 92  


Death Penalties

Death penalties have been modified from what you might remember from Classic or Project 99.

  • For the first 5 levels (until level 6) you will not lose any experience on death.
  • Experience lost upon death from level 6 and on is equal to 25% of the total experience required to obtain the previous level (this is classic functionality and is unconfirmed for new servers).
  • When dying, you will return to your bind spot. Your bind spot defaults to your home city. After that, you will need to obtain a bind to set a new bind location. The following methods can be used to bind yourself:
    • Certain caster classes can bind themselves by utilizing the Bind Affinity spell at any location with the exception of a few specifically flagged locations (such as the firepot room in Timorous Deep)
    • Melee and other classes unable to cast Bind Affinity can obtain a bind in any city (and a few other specifically flagged locations) from a caster that has the Bind Affinity spell. The caster and recipient must be in a group for this to work to avoid trolling.
    • Soulbinders are special NPCs that were added later in EverQuest's life span, but have been present on TLP from launch. They can be found in all starting cities as well as a few other locations around Norrath.
  • Unlike the good old days, when death meant a naked run to your corpse to recover your items, upon death you will keep all your items on your character. You will still create a corpse at the point of death, however, so you can receive a Resurrection from another player which will recover some of the experience you lost and summon you to your corpse.
  • Another nice quality of life change is your currently memorized spells will remain on your spell bar through death and will not need re-mesmerization.
  • From Planes of Power on, Graveyards were added to zones. These are specifically designated areas of the zone in which your corpse will pop to after a set amount of time. This is to make it easier to recover a corpse from hard to reach spots of the zone.

 

Spell Mesmerization Right Click Context Menu

One Quality of Life change that can save you a lot of time is the right click spell context menu. With an empty spell gem selected, Right Click with the mouse to open the context menu. Here you will find all your known spells organized under different categories. The spells are organized by level, descending. This makes it easy to ensure you are using the best rank of a specific spell.

Additionally you can save Spell Sets by Right Clicking the Spell Book icon and selecting "Save spell set" then providing it a name. You can follow the same steps to "Load a spell set," allowing you to keep and utilize different sets for specific scenarios.

EverQuest Right Click Spell Menu

 

Origin

Another incredibly useful Quality of Life addition is access to the Origin ability from level 5. Once you've obtained level 5, open the Alternate Advancement Window (Default Hotkey: V) and "purchase" Origin. It doesn't cost anything. Once purchased, click "Create Hotkey" to add it to your bar. This incredibly useful ability will teleport you to your starting city after a quick cast time. This ability has a 18 minute cooldown so you can use it quite frequently. This addition is particularly useful for melee to escape the depths of dungeons once your group is complete. Hearthstones for all! No more beating on your friends for a icon Worker Sledgemallet proc!

 

Maps

One of the more controversial additions is maps. By default, your installation will come with a few maps included. These maps mostly cover starting cities and newbie hunting areas. That said, it's easy to add maps for all the zones that include tons of incredibly useful Points of Interest. Historically most people utilized the Map Fiend set of maps. This site has been MIA for about a year now, however, we continue to host it here. That said, there is a much better option that we recommend called Brewall's Map Pack. This is a much better set as it has many more POIs and is much more accurate. I also recommend checking out Brewall's website as he has some interesting information there.

To install, first download Brewall's Map Pack, then extract all of the files to the maps folder in your EverQuest directory. If prompted, overwrite any existing files as Brewall's will be better. Your installation directory will vary depending on your installation, but most recent installations of EverQuest will likely be something like C:\Users\Public\Daybreak Game Company\Installed Games\EverQuest\maps

 

Phat Loots

EverQuest is all about those sweet sweet pixels, but with so many awesome items, how are you to know what to get? Well, lucky for you, we've collected some of the best resources on the interwebz to help you get gear'd up fast! The first stop that I recommend for the EverQuest Trilogy era (Class, Kunark, Velious) is the Project 1999 wiki. It's worth noting that some items have been modified since their information was collected (the addition of Focus effects we'll touch on shortly) but is still a great resource to utilize. Head over to the Classes page, select your class and prepare yourself for some great recommendations on gear to pick up. For most classes they have break-downs for group / purchasable gear and later, raid gear.

Once you've identified a good starting set, it's time to focus in on that Best in Slot. A great resource for that is EQ Items (eqitems.com) which is found in our Resources tab of this site or you can click here. Set your Race, Class, the current expansion, level and any other setting you may want to toggle and give it a quick search. It will present you a list of the top 10 items for each slot. Of course, this tool is using an algorithm to determine BiS. Due to this, you may find some inaccuracies as it weighs certain factors differently. That said, it will provide you with a fantastic starting spot to build that dream gear list.

Later on, when you make your break onto the raid scene, you're going to want to know what to keep an eye out for in each zone. Again, in our Resources tab, you'll find the best solution: RaidLoot.com. On this site, you select the zone you are heading to from the left bar and can view all the loot broken down by the bosses that drop them. On the right hand side you can set some filters so you can, for example, limit it to only items your class can utilize.

enr4ged has recently been updating his EQStats.net site, and it's becoming quite awesome for Items and Spells!

Eventually, Velious will unlock your on your server and you may decide to pick up some Velious quest armor. I find Project 99 wiki's page to still be the best for this. You can find that here.

 

Focus Effects

 

If you're coming from Classic or Project 99, you won't be familiar with Focus Effects, but you should certainly keep an eye out for them! These are bonuses added to certain items, even classic items, that can have a huge impact on your character's overall power.

 

Spells

Finding accurate up-to-date spells lists is very difficult as Game Break Studios has been shifting around spells and updating them here and there. Overall, spells have been re-distributed so you are earning spells more spaced out instead of waiting so many levels in-between obtaining new ones. The EQ Items BiS site also has a Spells list that's still in testing. You use the site the same way, but click the "Spells" button instead.

My personal favorite, however, is Xanada's Progession Spell List which can also be found in our resources section.

EQ Resource is another great one to check out.

Reminder, enr4ged has recently been updating his EQStats.net site, and it's becoming quite awesome for Items and Spells!

 

DX9 Model "Upgrade"

Halfling Model Comparison

One of the greatest travesties of EverQuest was the DirectX 9 Model Upgrade that came with Shadows of Luclin. We were given new models that all walk bull-legged, lean forward unnaturally and mesh poorly with the enviroments. Regrettably, over time they became all but required as they stopped adding new textures to the old models and things like custom helms and other customization was no longer offered. Recently DBG added the ability within the Alt+O options menu to utilize mounts with the old models, but no animations were added so it looks incredibly silly. I'm a big fan of the old models (if you couldn't tell) but I feel eventually you have to give in and switch to the Luclin models. You can select your preferred model type on a Race / Gender level which is a nice touch. This can be done from the Launcher configuration menu, however, this menu has not been updated in a long time and doesn't support modern resolutions which it sets in the process. This can lead to some really nasty problems that are hard to resolve, so the best method is modifying the eqclient.ini file. This file can be found in the EverQuest directory. Right Click the file and select Open With -> Notepad. At the top of the file you will find variables such as "UseLuclinHumanMale=FALSE" change the value to TRUE and save to utilize the new horrid models.

Bonus: I also recommend setting Log=1 in this file which will then automatically turn on your logs and remove the need to type /log on in game. I'll touch on some great functionality that relies on Logs later in this guide.

 

Revamped Zones - Nyohmy Freeport

Zones that were graphically revamped (Freeport, Commonlands, Nektulos, Lavastorm, Ro) will be in their revamped form. Our progression servers have to co-exist with live servers, so we need to have the same geometry running on all of them. In cases where the geometry was the same but population changed, we will use the original populations where possible:
Splitpaw - Will begin in its first revamped form (with the Ishva Mal).
Cazic-Thule - Will begin in the form after Rubicite was removed.
The Hole - Will begin in its first form (with Master Yael).
Plane of Hate - Will be in the current layout, but with population much like the original zone after the first loot revamp.
Plane of Fear - Will have population the same as the first loot revamp.
Droga/Nurga - Original population.
Firiona Vie - Original population.
Veeshan's Peak - Original population, but no death restrictions.
Plane of Mischief - Original population. The "easy" entrance will not be active until it changes to the current version.
Grimling Forest - Original population.
Zones that are set up in this manner will transition to their current datasets in roughly the same timeframe as they originally changed.
-Prathun
EverQuest Freeport Original vs Revamp

Advanced Loot Window

The Advanced Loot Window replaced the original looting method and at first it can be quite intimidating and confusing. After some time with this menu however, I believe you'll find it quite useful and wonder how you lived without it. By default, the window will appear anytime a creature is "looted", but you can also pull it up at any time by typing the command /advloot.

If you're sick of it popping up everytime something it looted, you can minimize it on the top left of the window.

There is a lot to cover, so why don't you check out our awesome member race 13 class 12 Erasmus's video guide over there >>>


Pick Your Pick!

These new TLP servers sure are popular! So popular, in fact, that the population usually swells well beyond the original EverQuest target of ~1,200 concurrent users, often running about 4x that goal. That means a lot of competition for camps! Luckily, many zones utilize the Pick System. This system creates a new instance of the zone / dungeon once the population hits a certain threshold. This is totally dependent on zone, but is generally somewhere around 40 players. To find out if picks are currently available, open the selection menu by typing the command /pick. If more than one is available, you'll be presented with a list. The primary pick will have no number associated with it and is colloquially referred to as "pick one," "main pick," or "prime." When joining or forming a group, be sure to specify the pick or check by doing a "/who all" which will list the pick number along with the zone name. Picks will collapse as the population drops forcing your group to switch over. Any corpses left will be moved to the main pick. When moving between picks, there is a cooldown of 300 seconds, so make sure you are communicating with your group and everyone is on the same page! Sometimes groups will hop between picks keeping their camp down in multiple picks. There is nothing wrong with that, but play nice if a group moves in and wants a camp to themselves!


Agent of Change - Death of the Batphone!

The biggest Quality of Life change that very well could save you from divorce is the Agent of Change, or instanced raiding. No more 4am Batphones dragging you out of bed for a Lord Nagafen kill. Once a raid party is formed, your raid will proceed to a special NPC known as the Agent of Change. They are generally found in the zone adjacent to the raid zone. Every member of the raid party will speak with this NPC to enter a special instanced version of the raid zone. These instances have no respawns, but all the bosses and loot you desire! Certain Agents will have multiple raid zones on their list. For example, the Agent in Eastern Wastes on the ramp to Kael offers Kael Drakkel, Sleeper's Tomb, and Great Divide as potential raid instances. You can Hail them and go through their dialogue to determine what keyword to say, however for all Agents with only one instance, the keyword is "ready." If they have multiple, saying "ready" will bring you to the top menu with all options listed so I always recommend stating "ready" and working from there. Often, people can't determine why an Agent will not allow them into the raid zone. This may be coupled with a response such as "the way is too dangerous" There is a few main reasons for this:

  • The expedition has not been started! You must wait for the Raid Leader to invite all Raid Members (Alt+R to see Raid Window) to the Expedition (Alt+Z to see Expedition Window) and begin the expedition.
  • Entering too soon! It takes a moment for the instance to be created on the server. Just have a little patience and try again.
  • You're invisible! The Agent of Change can't see you! Drop invisibility.
  • You do not meet the requirments. Perhaps there is a level or key requirment you are missing. Speak with your Raid Leader to find out.

This is one of the biggest single changes to EverQuest. You might miss the rush of First to Engage or all the bonus DKP you earned tracking mobs, but being able to raid on your schedule with guaranteed bosses and no respawns is quite the treat, and I'm sure your signifcant other will agree!

For the classic era you can find the following Agents:

  1. Phinigel Autropos - Dagnor's Cauldron - Center /top of island in the middle
  2. Lord Nagafen - Lavastorm Mountains - North west corner of large lava basin
  3. Lady Vox - Everfrost Peaks - Just right of Permafrost castle
  4. Plane of Fear - The Feerrott - As you enter the "portal" room in hidden caves, directly to the left by large rock
  5. Plane of Hate - South Ro - East side of oasis lake (spectre island) on shore
  6. Plane of Sky - Freeport - Near the docks

Check out race 13 class 12 Erasmus's awesome guide on the Agent of Change for more information.


The Raid Window

When raiding it's important to understand the Raid Window and how to use it. You can pull up the Raid Window with the default command Alt+R. Once again, race 13 class 12 Erasmus has put together an awesome video covering all aspects of this powerful too.

 

GamParse - or The Unexpected Joy of Parsing

Earlier I mentioned turning on your logs and now I'd like to cover one of the greatest reasons for doing so -GamParse. This awesome program by Gamanem reads your log files to provide you with tons of information. You can parse your fights individually or grouped together, compare your DPS with others, organize and search your chats, check your parcels, loots, factions and so much more. You can create charts and graphs to display the information or export the data to paste it into EverQuest chat for bragging rights. It's worth mentioning that it can only pick up information that it "sees" meaning range is incredibly important. If you are a caster, you are not likely to get a very accurate read out, but it can still be a great starting point. Finally know what weapon is doing the most DPS or nail down that spell rotation to ensure you're being as efficient as possible.

 

More to Come!

There is so much more coming soon to this guide so make sure you check back! I'll be announcing the updates and changes on the various places you can find this guide across the internets. In the meantime, how about one more awesome video? In this one, race 13 class 12 Erasmus comments on Agnarr's FAQ and provides more in-depth information and opinions.

Anything you wanna see? Feel free to post in the comments below, on our forums or email me at zephon@themysticorder.com!

Lost Dungeons of Norrath Guide - TMO

 

Overview

EverQuest’s sixth expansion, Lost Dungeons of Norrath, was originally released September 9th 2003 and will be releasing on the Phinigel TLP server April 26th 2017.

  • Instanced Zones: The dungeons of the new expansion are instanced, meaning groups do not have to compete with each over content.
  • 48 New Zones: Touted as more than any previous expansion, there were 5 different dungeon themes with 8-10 variations each.
  • Augments: Adventurers can now customize weapons and armor with augments.
  • Variable Missions: Groups could choose what missions they wanted to pursue in the dungeons as well as select the difficulty. Completing the adventures earns points used to purchase items, spells, or augments.
  • Scaling Mobs: A group of level 65's and a group of level 30's can separately do the same adventure and be equally challenged.
  • Interactive Environments: The dungeons are littered with chests, coffins, vases and other items that can be unlocked, smashed, or opened in various ways by those with proficient skills.

 

Wayfarer's Brotherhood

The Lost Dungeons of Norrath introduced a new faction of adventurers to the world of Norrath. The Wayfarers would become an integral part of the game's storyline throughout the next several expansions. The group, led by a rogue named Morden Rasp, discovered five lucrative dungeons located in Everfrost Peaks, Northern Desert of Ro, Oasis of Marr, Guk, and Lesser Faydark.

Rasp is also credited with the discovery of augmentations, revolutionizing the use of weaponry and armor throughout Norrath. The magi of the Brotherhood also changed the world with their discovery of Farstone Magic, giving them the ability to translocate themselves and others quickly between the separate Wayfarers' camps.

Adventurers can accept missions and tasks from the members of the Brotherhood at the various camps located in Everfrost Peaks, East Commonlands, Northern Desert of Ro, Southern Desert of Ro, and Butcherblock Mountains.

LDoN - Butcher Block Wayfarer's Camp

 

Your Mission, if You Choose to Accept It

LDoN - Everfrost Wayfarer's Camp

Each camp offers eight to ten different adventures, each with variable difficulty. The missions can be one of four specific types including:

  • Assassination - The group must kill one specific enemy, who will only appear after 60% of the dungeon is cleared.
  • Collection - The group must find a specific number of a certain item randomly dropped by enemies in the dungeon.
  • Rescue - The group must find a particular person and escort them out of the dungeon.
  • Slaughter - Every living creature in the dungeon must be exterminated.

To add another layer of difficulty to the task, there are time limits involved. The Wayfarers will give adventurers 30 minutes to find the dungeon, then 90 minutes to complete the given task and return to camp. Completing these missions for the Wayfarers will earn points that can be spent to purchase unique weapons, armor, or augments from the treasure hoard of the Brotherhood. The Wayfarers also keep track of those who contribute the most often and most efficiently to their cause and post these statistics for all to see.


 

The Lost Dungeons

There are five different dungeon themes. Each features between eight and ten different adventures.


Deepest Guk - Southern Desert of Ro

Deepest Guk

Lower Guk has always been a popular destination for adventurers seeking fortune, but little did they know that an even darker, scarier system of caverns lie beneath them. The undead Frogloks in Deepest Guk have been left undisturbed for a very long time. Surviving in this festering cess pool of undeath will prove quite challenging. Adventures in Deepest Guk are distributed by Selephra Giztral in the Southern Desert of Ro.

  • The Cauldron of Lost Souls
  • The Drowning Crypt
  • The Ancient Aqueducts
  • The Mushroom Grove
  • The Foreboding Prison
  • The Chapel of the Witnesses
  • The Root Garden
  • The Accursed Sanctuary

Miragul's Menagerie - Everfrost Peaks

Beneath the frozen tundra of the Everfrost Peaks, an Erudite man named Miragul once gathered artifacts and practiced his evil sorcery. Miragul was the original Heretic, the leader of the faction of Erudites that abandoned the teachings of Erud and established their own city of Paineel where they could study the ways of necromancy without ridicule. Paladins had discovered through their quest for the Fiery Avenger that Miragul had secluded himself in the frozen north, but it was the Wayfarers who uncovered the menagerie itself along with its powerful magical creatures residing within its icy walls. Adventures into Miragul's Menagerie are handed out by Teria Grinntli in Everfrost.

  • The Silent Gallery
  • The Maw of the Menagerie
  • The Spider Den
  • The Hushed Banquet
  • The Frosted Halls
  • The Forgotten Wastes
  • The Heart of the Menagerie
  • The Morbid Library
  • The Theater of Imprisoned Horrors
  • The Grand Library
Miragul's Menagerie

Mistmoore Catacombs - Butcherblock Mountains

All residents of Faydwer know to stay far away from the castle belonging to the legendary Mayong Mistmoore. His vampiric minions have wreaked havoc upon the Elves, Dwarves, and Gnomes of the region ever since their arrival on the continent. Unbeknown to Faydwer though, is that Castle Mistmoore is only the tip of the iceberg. Twisting and turning caverns sprawl across the continent beneath the surface. Adventurers in the Mistmoore Catacombs can be obtained from Vual Stoutest in Butcherblock Mountains.

  • The Forlorn Caverns
  • The Dreary Grotto
  • The Asylum of Invoked Stone
  • The Chambers of Eternal Affliction
  • The Sepulcher of the Damned
  • The Ritualistic Summoning Grounds
  • The Cesspits of Putrescence
  • The Aisles of Blood
  • The Halls of Sanguinary Rites
  • The Internal Sanctuary

Rujarkian Hills - Commonlands

Stories have been heard in the taverns of Freeport for decades about a tribe of orcs who mysteriously disappeared from Norrath. Their clan was known as Rujark, and the legend states that these orcs were direct descendants of the first orcs created by The Warlord, Rallos Zek. The Rujarkian orcs are believed to be the smartest and yet most savage in the history of Norrath. The old wives tales of orcs capturing and enslaving citizens of Freeport that wander too far into the Desert of Ro have turned out to be true. Adventures in the Rujarkian Hills are issued by Barstre Songweaver in Commonlands tunnel.

  • The Bloodied Quarries
  • The Halls of War
  • The Wind Bridges
  • The Gladiator Pits
  • The Drudge Hollows
  • The Fortified Lair of the Taskmasters
  • The Hidden Vale
  • The Blazing Forge
  • The Arena of Chance
  • The Barracks of War
Rujarkian Hills

Ruins of Takish-Hiz - Northern Desert of Ro

Rujarkian Hills

Centuries ago, the Elves lived in a lush forest that existed where what is now the Desert of Ro. The sun god, Solusek Ro, laid waste to the forest by burning it to the ground, which forced the Elves to flee to Faydwer, where they established Felwithe and Kelethin in the Faydark. Remnants of their lost civilization peak out above the sands to this day, but the Wayfarers have discovered a path to a portion of the Elves' capital city of Takish-Hiz that remains somewhat in tact. What priceless artifacts and mysteries could lie beneath the sand? Adventures in the Ruins of Takish-Hiz can be obtained from Ruanya Windleaf in the Northern Desert of Ro.

  • The Sunken Library
  • The Shifting Tower
  • The Fading Temple
  • The Royal Observatory
  • The River of Recollection
  • The Sandfall Corridors
  • The Balancing Chambers
  • The Sweeping Tides
  • The Antiquated Palace
  • The Prismatic Corridors

 

Alternate Advancement of LDoN

Lost Dungeons of Norrath offers no new AAs! What a bummer! Gotta wait for Gates of Discord.

 

New Spells with LDoN

Lost Dungeons of Norrath offers up new spells! These spells are purchased with Adventure Points, earned by doing dungeons. Below is a comprehensive list, by class, of all of the spells available including their level, Adventure Point cost and what Wayfarer's Camp you purchase them from.

BARD

Spell: Selo's Rhythm of Speed (25) 36 AP East Commonlands
Spell: Rizlona's Embers (45) 200 AP South Ro
Spell: Rizlona's Fire (53) 250 AP Butcherblock
Spell: Fufil's Diminishing Dirge (60) 410 AP North Ro
Spell: Call of the Muse (65) 650 AP Everfrost

BEASTLORD

Spell: Spirit of the Shrew (39) 48 AP South Ro
Spell: Pack Shrew (44) 72 AP Butcherblock
Spell: Ward of Calliav (49) 150 AP East Commonlands
Spell: Guard of Calliav (58) 410 AP Everfrost
Spell: Protection of Calliav (64) 650 AP North Ro

CLERIC

Spell: Remove Minor Curse (8) 5 AP South Ro
Spell: Remove Lesser Curse (23) 12 AP Butcherblock
Spell: Iony's Greater Augury (33) 60 AP All
Spell: Iony's Greater Cleansing (34) 60 AP All
Spell: Iony's Greater Exorcism (34) 60 AP All
Spell: Remove Curse (38) 410 AP East Commonlands
Spell: Guard of Vie (40) 72 AP Everfrost
Spell: Blessing of Temperence (45) 150 AP North Ro
Spell: Protection of Vie (54) 410 AP North Ro
Spell: Remove Greater Curse (54) 800 AP North Ro
Spell: Bulwark of Vie (62) 650 AP South Ro
Spell: Aura of Reverence (64) 650 AP Butcherblock

DRUID

Spell: Remove Minor Curse (8) 12 AP North Ro
Spell: Remove Lesser Curse (23) 24 AP South Ro
Spell: Spirit of the Shrew (30) 36 AP East Commonlands
Spell: Reebo's Greater Augury (31) 60 AP All
Spell: Reebo's Greater Cleansing (34) 60 AP All
Spell: Reebo's Greater Exorcism (34) 60 AP All
Spell: Pack Shrew (35) 48 AP Everfrost
Spell: Remove Curse (38) 410 AP East Commonlands
Spell: Vengeance of the Wild (49) 200 AP East Commonlands
Spell: Feral Pack (52) 250 AP Butcherblock
Spell: Remove Greater Curse (54) 800 AP North Ro
Spell: Vengeance of Nature (55) 410 AP Everfrost
Spell: Vengeance of Tunare (64) 650 AP North Ro

ENCHANTER

Spell: Wuggan's Greater Appraisal (33) 60 AP All
Spell: Wuggan's Greater Discombobulation (34) 60 AP All
Spell: Wuggan's Greater Extrication (34) 60 AP All
Spell: Bounce (43) 72 AP Everfrost
Spell: Guard of Alendar (44) 72 AP North Ro
Spell: Ordinance (52) 180 AP East Commonlands
Spell: Protection of Alendar (55) 410 AP South Ro
Spell: Reflect (58) 410 AP North Ro
Spell: Bulwark of Alendar (63) 650 AP Butcherblock
Spell: Color Cloud (63) 650 AP East Commonlands

MAGICIAN

Spell: Wuggan's Greater Appraisal (33) 60 AP All
Spell: Wuggan's Greater Discombobulation (34) 60 AP All
Spell: Wuggan's Greater Extrication (34) 60 AP All
Spell: Bounce (42) 72 AP North Ro
Spell: Summon: Orb of Exploration (42) 72 AP Everfrost
Spell: Ward of Calliav (46) 150 AP South Ro
Spell: Guard of Calliav (58) 450 AP Butcherblock
Spell: Reflect (58) 410 AP South Ro
Spell: Wind of the Desert (60) 650 AP North Ro
Spell: Burning Sand (62) 650 AP Butcherblock
Spell: Protection of Calliav (64) 650 AP East Commonlands

NECROMANCER

Spell: Wuggan's Greater Appraisal (33) 60 AP All
Spell: Wuggan's Greater Discombobulation (34) 60 AP All
Spell: Wuggan's Greater Extrication (34) 60 AP All
Spell: Reebo's Greater Exorcism (33) 60 AP All
Spell: Reebo's Greater Augury (34) 60 AP All
Spell: Reebo's Greater Cleansing (34) 60 AP All
Spell: Dark Soul (39) 48 AP Butcherblock
Spell: Bounce (44) 72 AP North Ro
Spell: Ward of Calliav (49) 150 AP Everfrost
Spell: Imprecation (54) 180 AP East Commonlands
Spell: Reflect (58) 410 AP South Ro
Spell: Guard of Calliav (58) 410 AP North Ro
Spell: Horror (63) 650 AP Everfrost
Spell: Protection of Calliav (64) 650 AP South Ro

PALADIN

Spell: Remove Minor Curse (19) 12 AP East Commonlands
Spell: Remove Curse (45) 410 AP East Commonlands
Spell: Austerity (55) 410 AP North Ro
Spell: Blessing of Austrity (58) 450 AP South Ro
Spell: Remove Greater Curse (60) 800 AP North Ro
Spell: Guidance (65) 650 AP Butcherblock

RANGER

Spell: Spirit of the Shrew (41) 72 AP East Commonlands
Spell: Pack Shrew (49) 200 AP Butcherblock
Spell: Fire Swarm (55) 410 AP Butcherblock
Spell: Call of Ice (58) 450 AP North Ro
Spell: Feral Form (64) 650 AP South Ro

SHAMAN

Spell: Spirit of the Shrew (29) 24 AP South Ro
Spell: Curse (34) 36 AP North Ro
Spell: Pack Shrew (34) 36 AP Butcherblock
Spell: Reebo's Greater Augury (33) 60 AP All
Spell: Reebo's Greater Cleansing (34) 60 AP All
Spell: Reebo's Greater Exorcism (34) 60 AP All
Spell: Remove Curse (38) 410 AP East Commonlands
Spell: Odium (43) 72 AP South Ro
Spell: Anathema (54) 410 AP Butcherblock
Spell: Remove Greater Curse (54) 800 AP North Ro
Spell: Bane (64) 650 AP East Commonlands

SHADOWKNIGHT

Spell: Dark Tempation (32) 36 AP East Commonlands
Spell: Scythe of Darkness (47) 200 AP South Ro
Spell: Call of Darkness (54) 410 AP Everfrost
Spell: Scythe of Death (54) 410 AP Butcherblock
Spell: Scythe of Innoruuk (64) 650 AP North Ro

WIZARD

Spell: Xalirilan's Greater Appraisal (33) 60 AP All
Spell: Xalirilan's Greater Discombobulation (34) 60 AP All
Spell: Xalirilan's Greater Extrication (34) 60 AP All
Spell: Bounce (44) 72 AP East Commonlands
Spell: Ward of Calrena (49) 150 AP East Commonlands
Spell: Magi Ward (54) 180 AP South Ro
Spell: Guard of Calrena (57) 410 AP Everfrost
Spell: Reflect (58) 410 AP Everfrost
Spell: Mana Ward (63) 650 AP Butcherblock
Spell: Ice Meteor (64) 650 AP Butcherblock
Spell: Protection of Calrena (64) 650 AP North Ro

 

Stoned on Adventure

Similarly to Planes of Power, you will upgrade an augment for your charm as you progress through Lost Dungeons of Norrath. This item is known as the Adventurer's Stone. To begin the quest you must speak with an NPC located in your home city or in Rathe Mountains. Here is the NPCs to look out for:

Ak'Anon - Flapti Bizztrin (+1245, -930)
Crescent Reach - Vladnelg Galvern (-1360, -1585, sitting in a chair on the second level near the banker) Detailed steps to get to him: Take elevator to 1 floor up. Then look for stairwell near SE corner area. Go towards the Potion and Alchemy Sellers area. Look around the tables. He should be sitting near at one of the tables. Almost across from the Alchemy potion sellers.
East Cabilis - Zauz Malgorne (+260, -265)
East Freeport - Miocaei Herlsas (-1480, +625, at the back of the Pit)
Erudin - Orwin Flintmaker (bottom of the stairs in the Vasty Deep Inn, at -1160, -150)
Erudin Palace - Ienala Eceiaiu (+790, +860, in the last room in the back of the bank)
Grobb - Blorgok Gkapbron (+220, +100, inside the Berserker guild)
Kelethin (Greater Faydark) - Enyaanuia Windancer (-525, -565, in a tavern off the fletching platform)
Halas - Jowra McGynnall (+340, -310)
Mountains of Rathe (Frogloks) - Fipnoc Birribit (-1215, +390)
Mountains of Rathe (non-Frogloks) - Nemeen Pekasr (+3990, +1385)
Neriak Commons - Kwilrz Vn`Ycxa (+75, -865, in The Refined Palate)
Neriak Third Gate - Torxal Smalane (+775, -1370, -80, near the Furrier Royale)
North Kaladim - Halthar Mowestone (+470, -90)
North Qeynos - Drun Vorwig (+280, +90)
Northern Felwithe - Larroniae Huial (+130, -430, Shop of All Holos)
Oggok - Puwdap (+360, +1080)
Paineel - Yenlr Undraie (+810, +625, wearing a white robe, just inside as you get off the elevator)
Qeynos Aqueducts - Dollin Nusmag (+405, -595)
Rivervale - Jimbledorp Heptybak (+430, -380)
Shar Vahl - Vlarha Myticla (-440, -255)
South Kaladim - Kennelia Gwieal (+90, +245)
South Qeynos - Warehnn Awlne (-10, -35)
Southern Felwithe - Thwinose Vilgarn (+355, -805)
Surefall Glades - Narwkend Falgon (+180, -60, inside the ranger guild)
West Cabilis - Yzilimn Pxikn (+275, +520)
West Freeport - Genniau Noghce (-155, -420, inside Tassel's Tavern)
West Karana - Melaara Tenwinds (-3330, -14815, southeast corner of the zone)


Your Princess is in Another Castle

Many people are running into an issue speaking with the NPC in there home city in which the NPC replies:

Kennelia Gwieal says, 'You show a great deal of courage in coming here to speak with me, however... I am unable to guide you along the path of becoming a part of the Wayfarers Brotherhood. You may wish to seek out someone closer to home.'

If you are seeing this, it means you are at the wrong NPC! For Cities that are segregated into multiple zones, you need to be in the zone that matches your class (your Origin ability should take you there). Check the list above and find the NPC that matches the correct zone. Cabilis, Kaladim and Neriak are all good examples of this.

Movin' on... Time for a Quiz!

Next you must go to a Wayfarer's Camp and speak to an NPC depending on the camp it will be either Selephra Giztral, Barstre Songweaver, Vual Stoutest, Teria Grinntli, or Ruanya Windleaf. You will be quizzed with the following answers:

Question 1: adventures
Question 2: favor journal
Question 3: Morden Rasp
Question 4: farstone

Upgrading your Adventurer's Stone is a matter of completing dungeons in Lost Dungeons of Norrath and speaking to specific NPCs after you have obtained a certain number of wins in a dungeon theme. The full quest can be found on Alla at http://everquest.allakhazam.com/db/quest.html?quest=2641. The fastest route to complete is as follows:

Takish-Hiz

Ruanya Windleaf - North Ro - Adventure Camp (2)
Farwein Windrun - South Ro - n2800 p500 (15 wins)
Ruanya Windleaf - North Ro - Adventure Camp (30 wins)
Nifel Faliwae - Greater Faydark - n1960 p2400 (50 wins)
Ruanya Windleaf - North Ro - Adventure Camp (End Charm stats )

Deepest Guk

Selphra Giztral - South Ro - Adventure Camp (2 wins)
Bealya Tanilsua - West Commonlands - n455 p2600 (15 wins)
Selphra Giztral - South Ro - Adventure Camp (30 wins)
Deblik Grumblok - Innothule Swamp - n1700 p1150 (50 wins)
Selphra Giztral - South Ro - Adventure Camp (End Charm stats )

Mistmoore Catacombs

Vual Stoutest - Butcherblock - Adventure Camp (2 wins)
Henai Silentwalker - Dagnors Cauldron - n1660 n1230 (15 wins)
Vual Stoutest - Butcherblock - Adventure Camp (30 wins)
Elwinn Prelilaen - Lesser Faydark - p700 n580 (50 wins)
Vual Stoutest - Butcherblock - Adventure Camp (End Charm stats)

The Rujarkian Hills

Barste Songweaver - East Commonlands Shady - Adventure Camp (2 wins)
Ginehl Wiquar - West Freeport - n606 p180 (pok book - 15 wins)
Barste Songweaver - East Commonlands Shady - Adventure Camp (30 wins)
Shumpi Wimahnn - East Karana (....) - p185 n20 near succor point in east karana, (50 wins)
Barste Songweaver - East Commonlands Shady Swashbuckler  - Adventure Camp (End charm stats)

Miragul's Menagerie

Teria Grinntti - Everfrost - Adventure Camp (2 wins)
Ubzial Iyeaql - Qeynos Hills - p3300 n500 (15 wins)
Teria Grinntti - Everfrost - Adventure Camp (30 wins- End Charm stats )

Wins to max Adventure Stone

Takish-Hiz = 78 wins
Deepest Guk = 72 wins
Mistmoore Catacombs = 76 wins
The Rujarkian Hills = 76 wins
Miragul's Menagerie = 68 wins

 

The Adventure Window

Tracking your progress is easy with the Adventure Window!

By default, you will find this nifty window is bound to Alt+V - Give it a try today!

Features Include:

  • Risk Level - Maximum Risk for Maximum Profit! Set that to High and go all out!
  • Type - You probably skipped it, but earlier we talked about the different kinds of Adventures available. This is where that is displayed. Collection tends to be the fastest, however they're all pretty good. Well, except Escort of course. Escort Missions and Water Dungeons always are the worst, amirite?
  • Time to Enter - Again, previously mentioned, but you have 60 minutes for your group to make their way to the Dungeon entrance.
  • Time to Complete (lol) - Once you're deep inside, it can't last forever! You start with 90 minutes to "Complete" but in my experience thats way more than enough time.... in an LDoN...
  • View Stats - It's hard to stop when you're rocking the top of the pops. Check this out in the Leaderboard Section below!
  • Leave Adventure - No! Don't do it! See something through for once in your life.  
  • Progress - This idicates how many more kills you need or items to be collected. Super handy and it's all included with your LDoN expansion!

 

Rocking the Top of the Pops

You can't be hardcore without living hardcore. How do you measure up amongst your friends and peers? What's on your resume?

The View Stats button will bring you to this fancy UI window that displays your KPI. Tracking these metrics is important if you mean to maintain your K/D ratios.

And you best, because Norrath is watching...

The Leaderboard is where the real ePeen show takes place so make sure you keep an eye on your own stats, because you never know who will be coming to measure up.

LDoN Leaderboard

 

Wayfarer's Got Just What I Need - Augments!

As you run dungeons, you will earn Adventure Points that can be spent at merchants within the various Wayfarer Camps. The new augments are certainly the focus, but other items can be found as well. The best resource to search these items is the Cardplace LDoN Merchant Sorting List. Make sure to check it out! Raidloot.com also has great listings for the raid gear. Check that out in the Raid portion of this guide.

 

Interactables, Traps, and You

LDoN instances are full of bizarre and deadly traps, locked chests, and destructible objects. It's pretty cool! It's also kinda of confusing.

Interacting with the world

You can find new abilities on your Ability Bar to inertact with certain objects found in dungeons.

Locked and Trap Chests

Be weary of chests, and have a Rogue ready to go

Note: More specifics to come

 

Charmables

Most MOBs in LDoN are flagged as uncharmable, horwever each theme has a couple charmableable creatures. Here is the complete list:

Guk - Eyeballs (witness of hate/warrior, and dazzling occulus/chanter)
Mistmoore - Mummies (crypt keepers, and embalmers)
East Commons - Orcs - Wolves (Slave Slayers)
Takish - Summoned Golemns (rock guys)
Miragul - Flying monkies (holgresh)


 

That Raid Scene Tho..


LDoN offers 14 fully instanced raid events. These raid events tend to take about 1 - 2 hours for a clear and can be a lot of fun. Expect some unexpected mechanics including trap halls or mobs to encourage your clear speed. The bosses involved drop roughly-Elemental-Planar-level gear as well as very nice augments you can't get any other way.

Raids are created by speaking to an NPC within the WayFarer's Camp and walking through their dialouge. You will need at least six players in your party and you can have no more than 54 as this is the Raid limit for LDoN zones. Sorry boxes! 

    


Here is the full list by theme - You can click the Raid Name for the Alla Guide and the Theme for RaidLoot.com - It's OK, we'll keep this guide open for you while you look.

Raid Name (Alla Guide) Theme (Links to RaidLoot.com) Wayfarer Camp Expedition NPC
Ritualist of Hate Deepest Guk  Southern Desert of Ro Friggal Bribbitz
The Curse Reborn Deepest Guk  Southern Desert of Ro Ruwakka
The Rescue Deepest Guk  Southern Desert of Ro Scout Miigle
Folly of Miragul's Ambition Miragul's Menagerie  Everfrost Peaks Trelsa McKindle
Frozen Nightmare Miragul's Menagerie  Everfrost Peaks Qileour Bahiael
Spider Den Miragul's Menagerie  Everfrost Peaks Mathii Faurls (?)
Scion Lair of Fury Mistmoore Catacombs  Butcherblock Mountains Glopruk Tigglum
Struggles within the Progeny Mistmoore Catacombs  Butcherblock Mountains Kroggl
Hidden Vale of Deceit Rujarkian Hills  Commonlands Chaenz Abella
Prison Break Rujarkian Hills  Commonlands Luarnn Gibbizt
War March of Imal Ojun Rujarkian Hills  Commonlands Uzmanya Zsiksta
Sunken Library Takish-Hiz  Northern Desert of Ro Tarakix V`Rasyrn
The Palace Grounds Takish-Hiz  Northern Desert of Ro Dizzl Nulzik
Within the Compact Takish-Hiz  Northern Desert of Ro Efrelle Treiui

 


Giant Bomb Overview

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