Fennin Ro says, 'Impossible! How could the races of Norrath have traveled this deep into the Planes?!'
Xegony says, 'I regret that it has come to this. They leave us with little choice, however. We must fuse our powers together. Separately we are weakened, together we will halt their advances.'
Triumvirate of Water says, 'Unfortunate as it may be, I agree. We must call upon the beast we swore would never be needed.'
The Rathe says, 'Then let us begin. Let our abilities and powers meld into one. It shall be our final protector and savior. The only thing standing between us and non-existence'
Your head pounds from the amount of raw energy that begins to coalesce throughout the plane. Bright flashes of red, blue, green and brown begin to come into focus on one single point. A large towering beast begins to manifest itself. A horrible creation with all the powers from each elemental realm. Your body begins to shudder by the mere presence of this being.
Bring out your broadsword.
There's the hydra.
Slice his throat!
And grab his scroat.
Taking bids... Grats to the first time Quarm winners:
Silver Hoop of Speed - Kuzy
Whorl of Unnatural Forces - Meeseeks
Ethereal Silk Leggings - Tade
The Mystic Order has vanquished Quarm, freeing Zebuxoruk and completing The Planes of Power! Time to celebrate! We've completed our destiny we've worked so diligently towards. Time for a nice relaxing brea...
There is a brilliant flash and you find yourself displaced through time and space. For a moment you lose touch with yourself. As you wake, you find yourself back in the Plane of Knowledge, moments after talking to Maelin with the information of retrieving the Quintessence of Elements. Druzzil has preserved the timeline, and restored existence back to its normalcy.
LOADING, PLEASE WAIT...
You have entered Plane of Knowledge.
Oh damnit! See ya all next week..
The Plane of Time
The Plane of Time is a mystery all in itself due to the cloud of endless energy that seems to envelop the entire plane. It is here that the gods of all realms reside in order to discuss their plans for Zebuxoruk who they have imprisoned for reasons unknown. The gods that represent the Planes of Influence and Nature have chosen to hold their meetings while trapped in time to discuss all relevant issues and to be free from any aggressors that may choose to attack them.
In the Plane of Time some creatures and mortals have remained for extremely long periods as a result of their curiosity or as a result of a punishment. Because of the resentment that these inhabitants have for those that are responsible for trapping them in time they are very eager to give whatever knowledge they can to aid adventurers in their exploration of the plane because one party's success may possibly lead to the liberation of all those trapped in the plane.
Armies and minions of unimaginable power reside in this plane serving as a last line of defense for any mortals that choose to defy the gods by trying to advance where it should not be possible. Once adventurers have chosen to progress towards the strongholds of these gods, they will certainly be greeted by monsters that are like nothing they have ever encountered before or been forced to defend themselves against.
The time bubble that holds Zebuxoruk is linked to four spires that are representing the four elements: Earth, Air, Fire, and Water.
Here is some of the dudes who stood in our way...
Zebuxoruk, The Forsaken
Zebuxoruk is neither evil nor good. Some legends call him evil and others legends place him on the side of good. The other deities either dislike him or simply couldn't care less about him. Zebuxoruk was at some time mortal man, and trod upon the surface of Norrath after escaping the Plane of Justice or the Void. Mortality was either something forced upon him or something he may have wished for. Zebuxoruk is know as the Forsaken One, The Disgraced and other names among the pantheon of deities and heroes of the Outer Planes of Influence.
There is said to be a hidden city on Norrath that honor, not worship, the 'Ungod' Zebuxoruk, something not even truly cares for. The city has tales of his history both true and false, and the community is mostly comprised of fallen priests, shadowknights, paladins, and any who have been forsaken by their deities and either seek a pathway back or seek true neutrality. It is said that they believe that the deities are more mortal than they think.
|Bertoxxulous, The Plaguebringer
Bertoxxulous has no allies. His followers often practice the dark art of necromancy, which he wholeheartedly supports. The Plaguebringer appears as humanoid hunchback draped in tattered, decaying robes. Under this hood can be seen a very handsome face attached tl he boy of a rotting corpse. He is enemies with Tunare, Rodcet Nife, Karana, Mithaniel Marr and Rallos Zek. He rules over the Plane of Disease.
Rallos Zek, The Warlord
The ogres once held dominion over much of Tunaria and even went so far as to invade the Plane of Earth, governed by The Rathe. In this campaign, they were joined by the other children of Rallos and were personally led by the deity himself. The greater gods turned back Rallos' army and then took vengeance on him by cursing his creatures. The ogres were struck with weak minds, unable to think and reason as they once had, while the giants were largely killed or dispersed.
Rallos resides in Drunder, the enormous fortress that dominates the western edge of the Plane of War. He occasionally goes to watch the chaotic battles of his plane, choosing the best of the warriors to serve him personally in his lair.
|Cazic-Thule, The Faceless
Cazic-Thule is allied with Rallos Zek and Innoruuk, and is the enemy of Mithaniel and Erollisi Marr. Followers of the Faceless fear their Lord and believe that only by causing terror in others will they be spared his vengeful wrath. Fear rules their lives and through fear they rule the lives of others. Pain, misery, violence, torture, living sacrifice – these are the tools of a Cazicite. Many lizardmen tribes are devout followers of Cazic-Thule, but his number of humanoid followers rows daily, a cold shadow slowly engulfing the bright spots of Norrath in a nightmare of horror and pain.
|Terris-Thule, The Dream Scorcher
This ghastly daughter of the Faceless, Cazic-Thule, the demi-goddess Terris-Thule has proudly lived up to her father's expectation. She is a master of the subconscious and all who enter the state of slumber are at her mercy. She is opposed by her twin brother, Morell-Thule, Lord of Dreams. Though the minds of sleeping mortals may waver between the realm of nightmares and the realm of dreams, eventually all fall to Terris' grasp.
Terris is tall and alluring in a terrifying way. Her skin is smooth and pale and her boney hands reach out with long, black fingernails. She wears a silk and lace black and violet gown that compliments the twilight sky around her. Her face is smooth -- no features mar its sleek surface other than two empty eye sockets. Her black hair gracefully tumbles down and about two massive brass horns at her temples.
Many have tried to forge words to prevent The Dream Scorchers' touch from tainting their subconscious, but all such attempts have ultimately proven to be in vain.
Terris enjoys the torture she can inflict on people when they are dreaming. Her twisted plane houses many horrible creatures that do her bidding and aid in her power to bring terror to dreams.
Those that have died in their dreams remain in their nightmare and are never able to leave the plane.
|Innoruuk, The Prince of Hate
Innoruuk is allied with Rallos Zek and Cazic-Thule, and is the enemy of Quellious, Mithaniel Marr, and Erollisi Marr. Followers of Innoruuk, the Prince of Hate, include nearly the entire dark elven race, who regard him as their "Father." They believe that hate is a creative force, or rather "THE" creative force in the universe – creativity born of destruction. Love and kindness are tools for those too ignorant to know what they want or too cowardly to do what is necessary to obtain it. They believe it is only through the total disdain of your enemies that you can gain true power over them. Pity and mercy have no power when confronted with contempt and viciousness. It is the honest believe of the followers of Innoruuk that if they were too hate strong enough, they could destroy all of Norrath.
Wayfarers got just what I need
Wednesday, April 26th ~2pm PDT (5pm Guild Time)
Giant Bomb has a good high level overview.
NOTE*: Limited Edition Rune Keychain No Longer Included
Ascending the Tiers of Power
You read this now and for your sake, I hope you do so in the heart of mere entertainment, for to take this information and use it to guide you into the realm of the gods… well, let's just say that I shall not be held accountable for what fate befalls you and those headstrong enough to follow in your footsteps.
Know that these entries are one that I have compiled through intensive research here in the Myrist, and little of it is of my own personal knowledge and experience. Yes, I have ventured beyond New Tanaan, but I have not gone far, nor do I intend to. The realms of the gods are not meant for mortal feet to tread upon, and I respect this unwritten law of the cosmos most gravely. I highly stress that this is a respect that all my readers learn to adopt.
The Planes of Power, the physical manifestation of the infinite realms of each divine entity that is known to govern the balance of chaos and order, of good and evil, of nature and corruption, and of wicked and kind, are far beyond our understanding. What I have found here in Myrist, despite the seemingly endless length of scrolls, parchment and tomes that, when placed spine to spine, stretch onward for an eternity, is that it all truly amounts to but a single grain of sand within a vast, endless ocean of desert. No mortal mind can comprehend these heavenly and hellish worlds, or their purpose, and none shall ever – for the divine are not meant to be understood by mortal hearts and thoughts, nor are they to be explained through mortal tongues. They are, and they shall forever be. This we cannot change, despite our individual or collective efforts to undo this law.
What we do know – the divine have shown us – is that there are three tiers of divinity which thrive, tiers that have been identified to us as the governing consciousnesses of the universe and its delicate mediums of balance. The first of these tiers is the realm of the demi-god – the divine entity closest to the mortal in its composition, demeanor and purpose, but still wholly divine in its existence. Many of these lesser gods are rumored to have once been mortals upon our very worlds – heroes and villains who have ascended through the graces of their patron gods, or through their own accord and achievements. For though they are the lesser of the divine triad, do not think them lesser than thee – for to do so would be a grave mistake and an unforgivable act of arrogance. They are lesser only in comparison to their creators, the second of the triad.
The gods of Nature and Influence, those whom we are most associated with upon our primal world of Norrath, are the second in the tier of divine power. They are extremely powerful beings with whom we identify our emotions, desires, and sentiments – although we do so in ignorance. Their true motivation, their true conscious thoughts, and reasons, are beyond our knowledge, they show us that which they wish to reveal. They give unto us that which we crave, for reasons known unto only them. Perhaps you are eager to meet them, to stand before the famed god of your home city or challenge the villain deity of your enemies. Know that you challenge but a shadow, for what is manifested – what is within our reach here – is but an unfathomable fraction of their infinite power and presence within the universe.
The third tier, the Great Gods of Elemental Power, comprises the most revered and unknown of our divine watchers and creators. They are gods of the gods, beyond our comprehension and reach forever - for even the deities of Nature and Influence are without explanation or thought as to these beings' meaning and existence.
However, there is possibly yet another tier, one previously unknown to us. This recent discovery – or assumption - is quite possible, for the infinity that is divine inhabit is far removed from our collective comprehension. What strikes interest in this possible tier – one that may perhaps be above those Elemental Power – is that there are no records of its existence here in Myrist, which is occurrence to be most respected and also held in dire concern. The possibility of a new manifestation previously unknown to mortal ideals of the cosmos in an exciting prospect indeed, but it is as deadly as it is intriguing. We know little of this new tier's purpose, for only in recent times as it manifested a presence accessible through mortal venture – but we hold a grave concern and constant watch for the unexpected because of it.
Be warned, my reader – my friend – for nothing good can come of this realm's manifestation when one places its appearance in conjunction with the chaos to enshroud us in the recent area. Many from New Tanaan have gone to investigate, to learn more to store within Myrist for others like yourself to experience in the safety of the library walls, but none of these scholars have returned since their leave of us. I highly stress that ye not venture onward in search of this mysterious presence, for such a quest will lead only to unfathomable and dire consequences of an immeasurable proportion.
If you must feed your thirst for conquest, battle and adventure that lies beyond primal reaches of our known universe, then I may only give you my blessing and sincere hope that the fates shall be tender in their watch over your journey. I hope that you may glean something that is not written here – perhaps another grain of sand in the endless sea - but I shall not place faith upon your return, or hope upon such a priceless discovery.
An endless road of countless possibilities lies before you within these pages. You may seek to venture and learn where I have fallen short, or you may choose to use this information to your advantage in a personal quest for power or a place at your own deity's side. Again, I have relieved myself of all responsibility to come of these works, and know that you venture forward from this point on through your own accord and convictions, and no others.
~ Maelin Starpyre
Grand Librarian of Myrist
Fun With Flags!
The first test of a guild with Planar with ambitions excites only the staunchest vexillologists: FLAGS! With the aide of the fantastic guides authored by our very own Nildrach we made quick work ascending through the planes and earning those flags for all. To think we once bitched about keys... Great work to all on a smooth, though somewhat tedious ascent through the tiers of power; through our own tears of boredom. If you're missing something and don't know what, head over to the seer, grab a log file and paste it into this badass resource: http://www.alkabor.com/flags.html Now Time to bear the Elements!